Technical details
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Technical
specifications
A 3D graphic engine was specifically created for this game.
It uses DirectX8 and was designed to represent vast outdoor
areas.
The following techniques are featured :
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Dynamic
lighting. |
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Shadows
for all items (buildings, cars, objects, etc.) |
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Tyre
marks, debris, oil spots, lost car parts |
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Particle
generator for various effects such as explosions, dust,
sparks etc. |
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Cars
made of lots of parts which fall off after collisions. |
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Multi-texturing.
One channel is used permanently to represent different
types of dust on the vehicles. |
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Fog
generator. |
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Minimum
System requirements
PC
with Windows Vista/XP/2000/ME/98/95 and DirectX8
P500
with 64 Mbytes RAM
3D
accelerator board with 16 Mbytes RAM
Voodoo
boards are not supported |
Input
devices
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PC
Keyboard |
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BuzzingCars
has been designed to be played with a standard PC keyboard,
no special input device is required. |
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Steering
wheel |
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Of course
a steering wheel adds a lot of fun. |
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Gamepad |
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A gamepad
is just perfect for BuzzingCars. Once you've plugged
in your gamepad, you can forget about the PC keyboard,
the entire game can be used with the gamepad (even menus,
settings etc.) |
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